Samurai Real Time 3D Model
Real time 3d character textured in substance painter.
https://www.artstation.com/artwork/Dx9VkG
https://skfb.ly/6GWnu
In the files you will find:
Organised and named data. For organizing and managing subtools in ZBrush I use plugin Zscene Manager by Exoside, highly recommend it for working with many subtools in ZTool, saves lot of time and headaches.
2x ZBrush ZTL file
(Full body armor with head; weapons - Katana + cover + Wakizashi in cover)
- high poly with SubD Levels
- 164 subtools for full body armor with head
- sadly weapons are without SubD Levels (accidentally over saved ZTL)
- Head needs more work to be fully finished, it was not visible in intended final presentation for challenge, so I have not invested too much time in to that.
FBX / OBJ files
- file with retopologized LOD
- A-Pose and posed version for presentation
- assigned materials
- separate objects, named, ready to be rigged
Textures
- 5 maps - 4 for character, 1 for weapons
- 4K exported TGA textures PBR packed for use in Game engine (Color map + ORM map - Occlusion, roughness, metalness)
- Substance Painter project
- Project created in UE4 4.18 for presentation
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Contact me if you have any questions
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Terms of use:
You have the right to use it fully or partially in commercial or your personal projects with reference to the author. Reselling this product is not allowed.
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